

While CAPE will add extra "appearance slots" for each character, mod authors are able to take advantage however they see fit. In another scenario Margarita no longer has to remain bloodied and tortured for the rest of the game, and may appear healed and clean without replacing her original appearance. This means your favorite sorceresses can be properly dressed for the cold Skellige climate (or not). The Witcher 3 CAPE-compatible mods will be able to leverage this community patch to add completely new styles to supported NPC's. However, no two mods that change the same NPC entity will be compatible, so it's typically unwise to build this type of mod (unless it's an overhaul). These mods are very easy to make, as authors can simply tell an NPC to wear a different asset by changing a file path. However, many of your favorite NPC mods are a very "dirty" Modkit entity edit. Asset swaps simply change meshes or textures to another and will continue to work with this patch. Asset swaps, Modkit edits, and official DLC style. To apply this mod to "TW3," gamers must first open the console command window by pressing F2 and entering the model codes, which can be seen in the official post on Nexus Mod.If you don't already know, there are 3 types of cosmetic mods for Witcher 3 NPC's. After doing that, they can proceed to place the file aaa.bundle into the bundles directory of "The Witcher 3: Wild Hunt," which can be located at The Witcher 3contentcontent0bundles.įurthermore, after placing the bundle file into the directory, fans can continue to place the folders ModBodyHairScript and one of the head models for Triss, Ciri, Yennefer, or Shani into the mod folder of the game that is located at The Witcher 3Mods.

Furthermore, the creator of the mod did not go into detail regarding incompatibility issues - if it will cause graphic/texture bugs to the model or if the game might crash randomly during the playthrough.Īs for its installation instruction, ParKan has instructed the fans to delete the previous version of this mod and replace it with the current one. In addition to its animation and voice issues, ParKan notes that this mod will not work properly with the free DLCs Nilfgaardian, Temerian or Skellige armor sets and the New Game. It can still be entertaining to some players, though, especially those who don't actually mind the flaws of this mod. However, just like any other fan-made mods, this one also has some issues that could actually break the immersive experience for other hardcore players. According to the creator, the mod still uses every aspect of Geralt - aside from the character model - like the battle animation, his dialogs and voice acting in all of the cutscenes.
